![]() It's not going to confuse players entering the War Scenario other than the fact that it's bigger and more intimidating, given the gameplay and the goal is the same. The gameplay though technically is the same, which I think is sort of the beauty of it all. You can only use those out on the battlefield, but there are quite a few new War Machines, there's a lot of new stuff for the player to play with once they venture into a specific War Scenario and they start trapping up the battlefield and everything. Then we give you special traps for this, they're called War Machines, and the war machines themselves are much bigger in scale as well, they're much more efficient at killing large hordes of enemies. It's a little bit more like the battle at Helm's Deep from Lord of the Rings, instead of, you know, if you were to just fight inside the castle itself. That entire battlefield and the outside of the castle and the bridges, everything you see out there is also trappable. In War Scenarios you can venture beyond the door itself and outside you'll find a giant battlefield. ![]() You could never go outside the door, players didn't really know what the world outside looked like. In the previous titles you never got to go outside of the castle you were defending or the fortress you were defending. It's colossally bigger in scale, not only from the standpoint of the enemies that are coming at you and trying to get into the Rift but also from the standpoint of the level itself. In a War Scenario in Orcs Must Die 3, you're going to see that many units in a single wave. In a normal scenario in Orcs Must Die 2 over, let's say six waves, you might see 400 to 600 units coming at you over the course of that entire scenario. We got some new, really big features that seem to be what everyone wants to talk about right now, the War Scenarios and the War Machines, which are a pretty impressive jump from as far as scale, so to speak. The War Mage and the Sorceress have rebuilt the Order, they're training new War Mages to continue defending the Rifts and trouble ensues as usual. I mean, the story has been going so long it makes sense. They were just the Sorceress and the War Mage, but in this one people will learn their names. Another thing that might be interesting is that we didn't really give the heroes names in the previous games. That's where the story takes up our two heroes, Maximillian and Gabriela. ![]() It's set around 20 years after the end of Orcs Must Die 2. Can you give us an overview of what players will find in Orcs Must Die 3?įor starters, it's directly in line story-wise so basically if you're a fan of the franchise and you're a big story gamer, the story of Orcs Must Die 3 falls directly in line.
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